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Text File  |  1998-08-08  |  37KB  |  1,342 lines

  1. ;throw this away and use the .cfg from t:
  2.  
  3.  
  4.  F22 Art config file
  5.  
  6. ; TIMES OF DAYS:
  7.  
  8. ; 1 - day
  9. ; 2 - night
  10. ; 3 - dawn
  11. ; 4 - stormy
  12. ; 5 - sunset
  13.  
  14. ; REGIONS
  15.  
  16. ; 1 - Island
  17. ; 2 - Snowy Island
  18. ; 3 - Desert
  19. ; 4 - Jungle
  20. ; 5 - Kenya
  21. ; 6 - Desert 2
  22.  
  23. [LOCALE]                        ; what locale to use
  24. Region = 3
  25. TimeOfDay = 1 
  26. Night = 0
  27. ;Mission = c31m2
  28.  
  29.  
  30.  
  31. ; R1    sky to horizon ramp - should probably start as the darkest sky color
  32. ;    and go to the lightest sky color
  33. ; R2    horizon to ground1 - should start as the lightest sky color and go to 
  34. ;    the lightest ground horizon color
  35. ; R3    ground1 to haze of terrain - lightest ground horizon color to near the
  36. ;    actual terrain haze color
  37. ; R4    sky to space - when above clouds
  38.  
  39. ;////////////////////////
  40. ;// REGION 1 - TIME 1
  41. ;////////////////////////
  42. [REG1_TOD1]                                             ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
  43.  
  44. cool_haze = 1
  45.  
  46. r1_start_rgb =        156,196,232    ; sky to horizon
  47. r1_end_rgb =        156,196,232
  48.  
  49. r2_start_rgb =        160,198,231    ; horizon to ground1
  50. r2_end_rgb =        164,200,230
  51.  
  52. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  53. r3_end_rgb =        196,218,227
  54.  
  55. r4_start_rgb =        145,188,228    ; sky to space color
  56. r4_end_rgb =        100,156,208
  57.  
  58. cloud_start_rgb =    156,200,252    ; sky to cloud
  59. cloud_end_rgb =        219,235,243
  60.  
  61. space_rgb =        100,156,208    ; space color
  62. haze_rgb =        196,218,227    ; haze color
  63. smoke_rgb =        254,254,254    ; lighting white (specular) color
  64.  
  65. brighten =        128,128,128,128,128
  66.  
  67. ;////////////////////////
  68. ;// REGION 1 - TIME 2
  69. ;////////////////////////
  70.  
  71. [REG1_TOD2]                                             ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
  72.  
  73. cool_haze = 1
  74.  
  75. r1_start_rgb =        156,196,232    ; sky to horizon
  76. r1_end_rgb =        156,196,232
  77.  
  78. r2_start_rgb =        160,198,231    ; horizon to ground1
  79. r2_end_rgb =        164,200,230
  80.  
  81. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  82. r3_end_rgb =        196,218,227
  83.  
  84. r4_start_rgb =        145,188,228    ; sky to space color
  85. r4_end_rgb =        100,156,208
  86.  
  87. cloud_start_rgb =    156,200,252    ; sky to cloud
  88. cloud_end_rgb =        219,235,243
  89.  
  90. space_rgb =        100,156,208    ; space color
  91. haze_rgb =        19,13,88    ; haze color
  92. smoke_rgb =        50,82,176    ; lighting white (specular) color
  93.  
  94. brighten =        61,57,33,19,88
  95.  
  96.  
  97. ;////////////////////////
  98. ;// REGION 1 - TIME 3
  99. ;////////////////////////
  100. [REG1_TOD3]                                             ; REGION 1, TIME OF DAY 3. RGB's for haze, smoke, etc...
  101.  
  102. cool_haze = 1
  103.  
  104. r1_start_rgb =        156,196,232    ; sky to horizon
  105. r1_end_rgb =        156,196,232
  106.  
  107. r2_start_rgb =        160,198,231    ; horizon to ground1
  108. r2_end_rgb =        164,200,230
  109.  
  110. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  111. r3_end_rgb =        196,218,227
  112.  
  113. r4_start_rgb =        145,188,228    ; sky to space color
  114. r4_end_rgb =        100,156,208
  115.  
  116. cloud_start_rgb =    156,200,252    ; sky to cloud
  117. cloud_end_rgb =        219,235,243
  118.  
  119. space_rgb =        100,156,208    ; space color
  120. haze_rgb =        255,196,255    ; haze color
  121. smoke_rgb =        254,194,254    ; lighting white (specular) color
  122.  
  123. brighten =        65,66,128,125,97
  124.  
  125. ;////////////////////////
  126. ;// REGION 1 - TIME 4
  127. ;////////////////////////
  128. [REG1_TOD4]                                             ; REGION 1, TIME OF DAY 4. RGB's for haze, smoke, etc...
  129.  
  130. cool_haze = 1
  131.  
  132. r1_start_rgb =        156,196,232    ; sky to horizon
  133. r1_end_rgb =        156,196,232
  134.  
  135. r2_start_rgb =        160,198,231    ; horizon to ground1
  136. r2_end_rgb =        164,200,230
  137.  
  138. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  139. r3_end_rgb =        196,218,227
  140.  
  141. r4_start_rgb =        145,188,228    ; sky to space color
  142. r4_end_rgb =        100,156,208
  143.  
  144. cloud_start_rgb =    156,200,252    ; sky to cloud
  145. cloud_end_rgb =        219,235,243
  146.  
  147. space_rgb =        100,156,208    ; space color
  148. haze_rgb =        224,92,66    ; haze color
  149. smoke_rgb =        238,80,70    ; lighting white (specular) color
  150.  
  151. brighten =        72,63,80,80,81
  152.  
  153. ;////////////////////////
  154. ;// REGION 1 - TIME 5
  155. ;////////////////////////
  156. [REG1_TOD5]                                             ; REGION 1, TIME OF DAY 5. RGB's for haze, smoke, etc...
  157.  
  158. cool_haze = 1
  159.  
  160. r1_start_rgb =        156,196,232    ; sky to horizon
  161. r1_end_rgb =        156,196,232
  162.  
  163. r2_start_rgb =        160,198,231    ; horizon to ground1
  164. r2_end_rgb =        164,200,230
  165.  
  166. r3_start_rgb =        168,203,230    ; ground1 to terrain haze
  167. r3_end_rgb =        196,218,227
  168.  
  169. r4_start_rgb =        145,188,228    ; sky to space color
  170. r4_end_rgb =        100,156,208
  171.  
  172. cloud_start_rgb =    156,200,252    ; sky to cloud
  173. cloud_end_rgb =        219,235,243
  174.  
  175. space_rgb =        100,156,208    ; space color
  176. haze_rgb =        136,44,40    ; haze color
  177. smoke_rgb =        238,80,70    ; lighting white (specular) color
  178.  
  179. brighten =        79,142,182,84,102
  180.  
  181. ;////////////////////////
  182. ;// REGION 2 - TIME 1
  183. ;////////////////////////
  184. [REG2_TOD1]                                             ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
  185.  
  186. cool_haze = 1
  187.  
  188. r1_start_rgb =        156,196,232    ; sky to horizon
  189. r1_end_rgb =        164,200,230
  190.  
  191. r2_start_rgb =        164,200,230    ; horizon to ground1
  192. r2_end_rgb =        168,203,230
  193.  
  194. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  195. r3_end_rgb =        196,218,227
  196.  
  197. r4_start_rgb =        145,188,228    ; sky to space color
  198. r4_end_rgb =        100,156,208
  199.  
  200. cloud_start_rgb =    156,200,252    ; sky to cloud
  201. cloud_end_rgb =        219,235,243
  202.  
  203. space_rgb =        100,156,208    ; space color
  204. haze_rgb =        196,218,227    ; haze color
  205. smoke_rgb =        254,254,254    ; lighting white (specular) color
  206.  
  207. brighten =        128,128,128,128,128
  208.  
  209. ;////////////////////////
  210. ;// REGION 2 - TIME 2
  211. ;////////////////////////
  212. [REG2_TOD2]                                             ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
  213.  
  214. cool_haze = 1
  215.  
  216. r1_start_rgb =        156,196,232    ; sky to horizon
  217. r1_end_rgb =        164,200,230
  218.  
  219. r2_start_rgb =        164,200,230    ; horizon to ground1
  220. r2_end_rgb =        168,203,230
  221.  
  222. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  223. r3_end_rgb =        196,218,227
  224.  
  225. r4_start_rgb =        145,188,228    ; sky to space color
  226. r4_end_rgb =        100,156,208
  227.  
  228. cloud_start_rgb =    156,200,252    ; sky to cloud
  229. cloud_end_rgb =        219,235,243
  230.  
  231. space_rgb =        100,156,208    ; space color
  232. haze_rgb =        15,15,92    ; haze color
  233. smoke_rgb =        46,64,178    ; lighting white (specular) color
  234.  
  235. brighten =        61,57,33,19,88
  236.  
  237. ;////////////////////////
  238. ;// REGION 2 - TIME 3
  239. ;////////////////////////
  240. [REG2_TOD3]                                             ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
  241.  
  242. cool_haze = 1
  243.  
  244. r1_start_rgb =        216,156,252    ; sky to horizon
  245. r1_end_rgb =        216,156,252
  246.  
  247. r2_start_rgb =        216,156,252    ; horizon to ground1
  248. r2_end_rgb =        229,168,253
  249.  
  250. r3_start_rgb =        229,168,253    ; ground1 to terrain haze
  251. r3_end_rgb =        235,184,255
  252.  
  253. r4_start_rgb =        216,156,252    ; sky to space color
  254. r4_end_rgb =        100,156,208
  255.  
  256. cloud_start_rgb =    216,156,252    ; sky to cloud
  257. cloud_end_rgb =        255,190,255
  258.  
  259. space_rgb =        100,156,208    ; space color
  260. haze_rgb =        235,184,255    ; haze color
  261. smoke_rgb =        255,220,255    ; lighting white (specular) color
  262.  
  263. brighten =        65,66,128,125,116
  264.  
  265. ;////////////////////////
  266. ;// REGION 2 - TIME 4
  267. ;////////////////////////
  268. [REG2_TOD4]                                             ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
  269.  
  270. cool_haze = 1
  271.  
  272. r1_start_rgb =        156,196,232    ; sky to horizon
  273. r1_end_rgb =        164,200,230
  274.  
  275. r2_start_rgb =        164,200,230    ; horizon to ground1
  276. r2_end_rgb =        168,203,230
  277.  
  278. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  279. r3_end_rgb =        196,218,227
  280.  
  281. r4_start_rgb =        145,188,228    ; sky to space color
  282. r4_end_rgb =        100,156,208
  283.  
  284. cloud_start_rgb =    156,200,252    ; sky to cloud
  285. cloud_end_rgb =        219,235,243
  286.  
  287. space_rgb =        100,156,208    ; space color
  288. haze_rgb =        116,116,136    ; haze color
  289. smoke_rgb =        254,236,242    ; lighting white (specular) color
  290.  
  291. brighten =        72,63,80,80,81
  292.  
  293. ;////////////////////////
  294. ;// REGION 2 - TIME 5
  295. ;////////////////////////
  296. [REG2_TOD5]                                             ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
  297.  
  298. cool_haze = 1
  299.  
  300. r1_start_rgb =        136,72,60    ; sky to horizon
  301. r1_end_rgb =        136,72,60
  302.  
  303. r2_start_rgb =        136,72,60    ; horizon to ground1
  304. r2_end_rgb =        168,203,230
  305.  
  306. r3_start_rgb =        172,205,229    ; ground1 to terrain haze
  307. r3_end_rgb =        196,218,227
  308.  
  309. r4_start_rgb =        136,72,60    ; sky to space color
  310. r4_end_rgb =        104,52,78
  311.  
  312. cloud_start_rgb =    136,72,60    ; sky to cloud
  313. cloud_end_rgb =        236,92,58
  314.  
  315. space_rgb =        104,52,78    ; space color
  316. haze_rgb =        184,72,60    ; haze color
  317. smoke_rgb =        255,108,68    ; lighting white (specular) color
  318.  
  319. brighten =        79,142,182,84,102
  320.  
  321. ;////////////////////////
  322. ;// REGION 3 - TIME 1
  323. ;////////////////////////
  324. [REG3_TOD1]                                             ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
  325.  
  326.  
  327. cool_haze =1
  328.  
  329. r1_start_rgb =          156,200,252     ; sky to horizon
  330. r1_end_rgb =            156,200,252
  331.  
  332. r2_start_rgb =          163,204,250
  333. r2_end_rgb =            172,209,246
  334.  
  335. r3_start_rgb =          181,214,241
  336. r3_end_rgb =            246,251,210
  337.  
  338. r4_start_rgb =          151,198,254     ; sky to space color
  339. r4_end_rgb =             89,168,228
  340.  
  341. cloud_start_rgb =       156,200,252     ; sky to cloud
  342. cloud_end_rgb =         216,214,226
  343.  
  344. space_rgb =              89,168,228     ; space color
  345. haze_rgb =              207,207,207     ; haze color
  346. smoke_rgb =             255,255,255     ; lighting white (specular) color
  347.  
  348. brighten =              128,128,128,128,128
  349.  
  350. ;////////////////////////
  351. ;// REGION 3 - TIME 2
  352. ;////////////////////////
  353.  
  354. [REG3_TOD2]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  355.  
  356. cool_haze = 1
  357.  
  358. r1_start_rgb =        8,8,56        ; sky to horizon
  359. r1_end_rgb =        8,8,56
  360.  
  361. r2_start_rgb =        8,8,56        ; horizon to ground1
  362. r2_end_rgb =        16,14,80
  363.  
  364. r3_start_rgb =        16,14,80    ; ground1 to terrain haze
  365. r3_end_rgb =        20,17,92
  366.  
  367. r4_start_rgb =        8,8,56        ; sky to space color
  368. r4_end_rgb =        0,0,16
  369.  
  370. cloud_start_rgb =    8,8,56        ; sky to cloud
  371. cloud_end_rgb =        18,16,86
  372.  
  373. space_rgb =        0,0,16        ; space color
  374. haze_rgb =        20,17,92    ; haze color
  375. smoke_rgb =        118,156,255    ; lighting white (specular) color
  376.  
  377. brighten =        61,57,33,19,88
  378.  
  379. ;////////////////////////
  380. ;// REGION 3 - TIME 3
  381. ;////////////////////////
  382. [REG3_TOD3]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  383.  
  384. cool_haze = 1
  385.  
  386. r1_start_rgb =        164,200,232    ; sky to horizon
  387. r1_end_rgb =        164,200,232
  388.  
  389. r2_start_rgb =        171,204,235    ; horizon to ground1
  390. r2_end_rgb =        179,208,237
  391.  
  392. r3_start_rgb =        187,212,239    ; ground1 to terrain haze
  393. r3_end_rgb =        225,236,247
  394.  
  395. r4_start_rgb =        136,180,226    ; sky to space color
  396. r4_end_rgb =        116,156,217
  397.  
  398. cloud_start_rgb =    156,200,252    ; sky to cloud
  399. cloud_end_rgb =        219,235,243
  400.  
  401. space_rgb =        116,156,217    ; space color
  402. haze_rgb =        235,184,255    ; haze color
  403. smoke_rgb =        235,184,255    ; lighting white (specular) color
  404.  
  405. brighten =        65,66,128,125,97
  406.  
  407. ;////////////////////////
  408. ;// REGION 3 - TIME 4
  409. ;////////////////////////
  410. [REG3_TOD4]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  411.  
  412. cool_haze = 1
  413.  
  414. r1_start_rgb =        164,200,232    ; sky to horizon
  415. r1_end_rgb =        164,200,232
  416.  
  417. r2_start_rgb =        171,204,235    ; horizon to ground1
  418. r2_end_rgb =        179,208,237
  419.  
  420. r3_start_rgb =        187,212,239    ; ground1 to terrain haze
  421. r3_end_rgb =        225,236,247
  422.  
  423. r4_start_rgb =        136,180,226    ; sky to space color
  424. r4_end_rgb =        116,156,217
  425.  
  426. cloud_start_rgb =    156,200,252    ; sky to cloud
  427. cloud_end_rgb =        219,235,243
  428.  
  429. space_rgb =        116,156,217    ; space color
  430. haze_rgb =        92,88,84    ; haze color
  431. smoke_rgb =        216,236,255    ; lighting white (specular) color
  432.  
  433. brighten =        72,63,80,80,81
  434.  
  435. ;////////////////////////
  436. ;// REGION 3 - TIME 5
  437. ;////////////////////////
  438. [REG3_TOD5]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  439.  
  440. cool_haze = 1
  441.  
  442. r1_start_rgb =        88,32,52    ; sky to horizon
  443. r1_end_rgb =        88,32,52
  444.  
  445. r2_start_rgb =        88,32,52    ; horizon to ground1
  446. r2_end_rgb =        116,44,43
  447.  
  448. r3_start_rgb =        116,44,43    ; ground1 to terrain haze
  449. r3_end_rgb =        128,44,40
  450.  
  451. r4_start_rgb =        88,32,52    ; sky to space color
  452. r4_end_rgb =        64,32,28
  453.  
  454. cloud_start_rgb =    88,32,52    ; sky to cloud
  455. cloud_end_rgb =        160,44,40
  456.  
  457. space_rgb =        64,32,28    ; space color
  458. haze_rgb =        128,44,40    ; haze color
  459. smoke_rgb =        255,108,68    ; lighting white (specular) color
  460.  
  461. brighten =        79,142,182,84,102
  462.  
  463. ;////////////////////////
  464. ;// REGION 4 - TIME 1
  465. ;////////////////////////
  466. [REG4_TOD1]                                             ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
  467.  
  468.  
  469. cool_haze =1
  470.  
  471. r1_start_rgb =          140,164,197     ; sky to horizon
  472. r1_end_rgb =            154,186,222
  473.  
  474. r2_start_rgb =          154,186,222
  475. r2_end_rgb =            154,186,222
  476.  
  477. r3_start_rgb =          154,186,222
  478. r3_end_rgb =            154,186,222
  479.  
  480. r4_start_rgb =          140,164,197     ; sky to space color
  481. r4_end_rgb =            123,148,180
  482.  
  483. cloud_start_rgb =       140,164,197     ; sky to cloud
  484. cloud_end_rgb =         216,214,226
  485.  
  486. space_rgb =             123,148,180     ; space color
  487. haze_rgb =              154,186,222     ; haze color
  488. smoke_rgb =             254,254,254     ; lighting white (specular) color
  489.  
  490. brighten =              128,128,128,128,128
  491.  
  492. ;////////////////////////
  493. ;// REGION4 - TIME 2
  494. ;////////////////////////
  495.  
  496. [REG4_TOD2]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  497.  
  498. cool_haze = 1
  499.  
  500. r1_start_rgb =        3,4,8        ; sky to horizon
  501. r1_end_rgb =        14,18,25
  502.  
  503. r2_start_rgb =        14,18,25    ; horizon to ground1
  504. r2_end_rgb =        14,18,25
  505.  
  506. r3_start_rgb =        14,18,25    ; ground1 to terrain haze
  507. r3_end_rgb =        14,18,25
  508.  
  509. r4_start_rgb =        3,4,8        ; sky to space color
  510. r4_end_rgb =        0,0,0
  511.  
  512. cloud_start_rgb =    3,4,8        ; sky to cloud
  513. cloud_end_rgb =        32,28,43
  514.  
  515. space_rgb =        0,0,0        ; space color
  516. haze_rgb =        14,18,25    ; haze color
  517. smoke_rgb =        18,21,37    ; lighting white (specular) color
  518.  
  519. brighten =        182,50,42,43,51
  520.  
  521. ;////////////////////////
  522. ;// REGION4 - TIME3
  523. ;////////////////////////
  524. [REG4_TOD3]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  525.  
  526. cool_haze = 1
  527.  
  528. r1_start_rgb =        169,164,179    ; sky to horizon
  529. r1_end_rgb =        146,141,172
  530.  
  531. r2_start_rgb =        146,141,172    ; horizon to ground1
  532. r2_end_rgb =        146,141,172
  533.  
  534. r3_start_rgb =        146,141,172    ; ground1 to terrain haze
  535. r3_end_rgb =        146,141,172
  536.  
  537. r4_start_rgb =        169,164,179    ; sky to space color
  538. r4_end_rgb =        154,148,197
  539.  
  540. cloud_start_rgb =    169,164,179    ; sky to cloud
  541. cloud_end_rgb =        146,141,172
  542.  
  543. space_rgb =        154,148,197    ; space color
  544. haze_rgb =        146,141,172    ; haze color
  545. smoke_rgb =        169,164,179    ; lighting white (specular) color
  546.  
  547. brighten =        105,60,150,130,130
  548.  
  549. ;////////////////////////
  550. ;// REGION4 - TIME 4
  551. ;////////////////////////
  552. [REG4_TOD4]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  553. cool_haze = 1
  554.  
  555. r1_start_rgb =        107,107,110    ; sky to horizon
  556. r1_end_rgb =        96,96,99
  557.  
  558. r2_start_rgb =        96,96,99    ; horizon to ground1
  559. r2_end_rgb =        96,96,99
  560.  
  561. r3_start_rgb =        96,96,99    ; ground1 to terrain haze
  562. r3_end_rgb =        96,96,99
  563.  
  564. r4_start_rgb =        107,107,110    ; sky to space color
  565. r4_end_rgb =        98,98,96
  566.  
  567. cloud_start_rgb =    107,107,110    ; sky to cloud
  568. cloud_end_rgb =        78,80,82
  569.  
  570. space_rgb =        98,98,96    ; space color
  571. haze_rgb =        96,96,99    ; haze color
  572. smoke_rgb =        80,83,90    ; lighting white (specular) color
  573.  
  574. brighten =        125,70,110,115,106
  575.  
  576. ;////////////////////////
  577. ;// REGION4 - TIME 5
  578. ;////////////////////////
  579. [REG4_TOD5]                                             ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
  580.  
  581. cool_haze = 1
  582.  
  583. r1_start_rgb =      112,156,164 ; sky to horizon
  584. r1_end_rgb =        231,204,139
  585.  
  586. r2_start_rgb =      231,204,139    ; horizon to ground1
  587. r2_end_rgb =        231,204,139
  588.  
  589. r3_start_rgb =      231,204,139    ; ground1 to terrain haze
  590. r3_end_rgb =        231,204,139
  591.  
  592. r4_start_rgb =      112,156,164 ; sky to space color
  593. r4_end_rgb =        130,120,207
  594.  
  595. cloud_start_rgb =   112,156,164 ; sky to cloud
  596. cloud_end_rgb =     224,204,131
  597.  
  598. space_rgb =         124,133,212    ; space color
  599. haze_rgb =          240,208,140    ; haze color
  600. smoke_rgb =         210,200,189    ; lighting white (specular) color
  601.  
  602. brighten =      128,60,139,112,98
  603.  
  604. ;////////////////////////
  605. ;// REGION jason51 - TIME 1
  606. ;////////////////////////
  607.  
  608. [REG5_TOD1]    ; REGION 5, TIME OF DAY 1. RGB's for haze, smoke, etc...
  609.  
  610. cool_haze =1
  611.  
  612. r1_start_rgb =          138,160,190     ; sky to horizon
  613. r1_end_rgb =            154,186,222
  614.  
  615. r2_start_rgb =          154,186,222
  616. r2_end_rgb =            154,186,222
  617.  
  618. r3_start_rgb =          154,186,222
  619. r3_end_rgb =            154,186,222
  620.  
  621. r4_start_rgb =          138,160,190     ; sky to space color
  622. r4_end_rgb =            123,148,180
  623.  
  624. cloud_start_rgb =       138,160,190     ; sky to cloud
  625. cloud_end_rgb =         216,214,226
  626.  
  627. space_rgb =             123,148,180     ; space color
  628. haze_rgb =              154,186,222     ; haze color
  629. smoke_rgb =             254,254,254     ; lighting white (specular) color
  630.  
  631. brighten =              128,128,128,128,128
  632.  
  633. ;////////////////////////
  634. ;REGION jason52 TIME OF DAY 2
  635. ;////////////////////////
  636.  
  637. [REG5_TOD2]      ; REGION 5, TIME OF DAY 2. RGB's for haze, smoke, etc...
  638.  
  639. cool_haze =1
  640.  
  641. r1_start_rgb =          12,12,12   ; sky to horizon
  642. r1_end_rgb =            15,20,36
  643.  
  644. r2_start_rgb =          15,20,36   ; horizon to ground1
  645. r2_end_rgb =            15,20,36
  646.  
  647. r3_start_rgb =          15,20,36   ; ground1 to terrain haze
  648. r3_end_rgb =            15,20,36
  649.  
  650. r4_start_rgb =          12,12,12   ; sky to space color
  651. r4_end_rgb =            0,0,12
  652.  
  653. cloud_start_rgb =       12,12,12   ; sky to cloud
  654. cloud_end_rgb =         16,24,43
  655.  
  656. space_rgb =             0,0,12     ; space color
  657. haze_rgb =              15,20,36   ; haze color
  658. smoke_rgb =             15,20,36   ; lighting white (specular) color
  659.  
  660. brighten =              85,50,33,35,53
  661.  
  662. ;////////////////////////
  663. ;REGION jason53 TIME OF DAY 3
  664. ;////////////////////////
  665.  
  666. [REG5_TOD3]      ; REGION 5, TIME OF DAY 3. RGB's for haze, smoke, etc...
  667.  
  668. cool_haze =1
  669.  
  670. r1_start_rgb =          169,164,179     ; sky to horizon
  671. r1_end_rgb =            146,141,172
  672.  
  673. r2_start_rgb =          146,141,172     ; horizon to ground1
  674. r2_end_rgb =            146,141,172
  675.  
  676. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  677. r3_end_rgb =            146,141,172
  678.  
  679. r4_start_rgb =          169,164,179     ; sky to space color
  680. r4_end_rgb =            154,148,197
  681.  
  682. cloud_start_rgb =       169,164,179     ; sky to cloud
  683. cloud_end_rgb =         146,141,172
  684.  
  685. space_rgb =             154,148,197     ; space color
  686. haze_rgb =              146,141,172     ; haze color
  687. smoke_rgb =             169,164,179     ; lighting white (specular) color
  688.  
  689. brighten =              79,50,145,130,130
  690.  
  691.  
  692. ;////////////////////////
  693. ;REGION jason54 TIME OF DAY 4
  694. ;////////////////////////
  695.  
  696. [REG5_TOD4]       ; REGION 5, TIME OF DAY 4. RGB's for haze, smoke, etc...
  697.  
  698. cool_haze =1
  699.  
  700. r1_start_rgb =          122,144,169     ; sky to horizon
  701. r1_end_rgb =            101,124,150
  702.  
  703. r2_start_rgb =          101,124,150     ; horizon to ground1
  704. r2_end_rgb =            101,124,150
  705.  
  706. r3_start_rgb =          101,124,150     ; ground1 to terrain haze
  707. r3_end_rgb =            101,124,150 
  708.  
  709. r4_start_rgb =          122,144,169     ; sky to space color
  710. r4_end_rgb =            122,144,169
  711.  
  712. cloud_start_rgb =       122,144,169     ; sky to cloud
  713. cloud_end_rgb =         94,111,130
  714.  
  715. space_rgb =             122,144,169     ; space color
  716. haze_rgb =              101,124,150     ; haze color
  717. smoke_rgb =             122,144,169     ; lighting white (specular) color
  718.  
  719. brighten =              100,75,100,115,115
  720.  
  721. ;////////////////////////
  722. ;REGION jason55 TIME OF DAY 5
  723. ;////////////////////////
  724.  
  725. [REG5_TOD5]      ; REGION 5, TIME OF DAY 5. RGB's for haze, smoke, etc...
  726.  
  727. cool_haze =1
  728.  
  729. r1_start_rgb =          174,141,240     ; sky to horizon
  730. r1_end_rgb =            231,165,139
  731.  
  732. r2_start_rgb =          231,165,139     ; horizon to ground1
  733. r2_end_rgb =            231,165,139
  734.  
  735. r3_start_rgb =          231,165,139     ; ground1 to terrain haze
  736. r3_end_rgb =            240,170,116
  737.  
  738. r4_start_rgb =          174,141,240     ; sky to space color
  739. r4_end_rgb =            130,120,207
  740.  
  741. cloud_start_rgb =       174,141,240     ; sky to cloud
  742. cloud_end_rgb =         219,157,132
  743.  
  744. space_rgb =             133,125,212     ; space color
  745. haze_rgb =              240,170,116     ; haze color
  746. smoke_rgb =             220,204,192     ; lighting white (specular) color
  747.  
  748. brighten =              65,66,148,105,97
  749.  
  750.  
  751.  
  752. ;////////////////////////
  753. ;// CRAIG'S REGION 6 - TIME 1
  754. ;////////////////////////
  755. [REG6_TOD1]    
  756.  
  757.  
  758. cool_haze =1
  759.  
  760. r1_start_rgb =          138,160,190     ; sky to horizon
  761. r1_end_rgb =            154,186,222
  762.  
  763. r2_start_rgb =          154,186,222
  764. r2_end_rgb =            154,186,222
  765.  
  766. r3_start_rgb =          154,186,222
  767. r3_end_rgb =            154,186,222
  768.  
  769. r4_start_rgb =          138,160,190     ; sky to space color
  770. r4_end_rgb =            123,148,180
  771.  
  772. cloud_start_rgb =       138,160,190     ; sky to cloud
  773. cloud_end_rgb =         216,214,226
  774.  
  775. space_rgb =             123,148,180     ; space color
  776. haze_rgb =              154,186,222     ; haze color
  777. smoke_rgb =             254,254,254     ; lighting white (specular) color
  778.  
  779. brighten =              128,128,128,128,128
  780.  
  781. ;////////////////////////
  782. ;// CRAIG'S REGION 6 - TIME 2
  783. ;////////////////////////
  784. [REG6_TOD2]   
  785.  
  786. cool_haze =1
  787.  
  788. r1_start_rgb =         3,4,8 ;  approved 11,10,16   ; sky to horizon
  789. r1_end_rgb =           14,18,25 
  790.  
  791. r2_start_rgb =         14,18,25  ; horizon to ground1
  792. r2_end_rgb =           14,18,25
  793.  
  794. r3_start_rgb =         14,18,25 ; ground1 to terrain haze
  795. r3_end_rgb =           14,18,25
  796.  
  797. r4_start_rgb =          3,4,8    ; sky to space color
  798. r4_end_rgb =            0,0,0
  799.  
  800. cloud_start_rgb =       3,4,8    ; sky to cloud
  801. cloud_end_rgb =         32,28,43 ; keith wants less saturation 28,23,43
  802.  
  803. space_rgb =             0,0,0     ; space color
  804. haze_rgb =             14,18,25  ; haze color
  805. smoke_rgb =            18,21,37  ; lighting white (specular) color
  806.  
  807. brighten =             110,40,42,43,51
  808.  
  809.  
  810. ;////////////////////////
  811. ;// CRAIG'S REGION 6 - TIME 3
  812. ;////////////////////////
  813.  
  814. [REG6_TOD3]    
  815.  
  816. cool_haze =1
  817.  
  818. r1_start_rgb =          169,164,179     ; sky to horizon
  819. r1_end_rgb =            146,141,172
  820.  
  821. r2_start_rgb =          146,141,172     ; horizon to ground1
  822. r2_end_rgb =            146,141,172
  823.  
  824. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  825. r3_end_rgb =            146,141,172
  826.  
  827. r4_start_rgb =          169,164,179     ; sky to space color
  828. r4_end_rgb =            154,148,197
  829.  
  830. cloud_start_rgb =       169,164,179     ; sky to cloud
  831. cloud_end_rgb =         146,141,172
  832.  
  833. space_rgb =             154,148,197     ; space color
  834. haze_rgb =              146,141,172     ; haze color
  835. smoke_rgb =             169,164,179     ; lighting white (specular) color
  836.  
  837. brighten =              79,50,145,130,130
  838.  
  839.  
  840. ;////////////////////////
  841. ;// CRAIG'S REGION 6 - TIME 4
  842. ;////////////////////////
  843. [REG6_TOD4]
  844.  
  845. cool_haze =1
  846.  
  847. r1_start_rgb =         107,107,110 ; sky to horizon
  848. r1_end_rgb =           85,85,87 ;  101,124,150
  849.  
  850. r2_start_rgb =            85,85,87   ; horizon to ground1
  851. r2_end_rgb =             85,85,87
  852.  
  853. r3_start_rgb =         85,85,87 ; ground1 to terrain haze
  854. r3_end_rgb =           85,85,87  
  855.  
  856. r4_start_rgb =          107,107,110     ; sky to space color
  857. r4_end_rgb =            98,98,96 
  858.  
  859. cloud_start_rgb =       107,107,110    ; sky to cloud
  860. cloud_end_rgb =         78,80,82   
  861.  
  862. space_rgb =              98,98,96        ; space color
  863. haze_rgb =                85,85,87      ; haze color
  864. smoke_rgb =              80,83,90     ; lighting white (specular) color
  865.     
  866. brighten =             100,75,110,115,100
  867.  
  868.  
  869. ;////////////////////////
  870. ;// CRAIG'S REGION 6 - TIME 5
  871. ;////////////////////////
  872. [REG6_TOD5]  
  873.  
  874.   
  875. cool_haze =1
  876.  
  877. r1_start_rgb =     112,156,164  ;  sky to horizon
  878. r1_end_rgb =        231,204,139
  879.  
  880. r2_start_rgb =      231,204,139 ; 224,204,120     horizon to ground1
  881. r2_end_rgb =        231,204,139 ; 224,204,120    
  882.                 
  883. r3_start_rgb =      231,204,139 ;     ground1 to terrain haze
  884. r3_end_rgb =        240,208,140
  885.  
  886. r4_start_rgb =        112,156,164     ; sky to space color
  887. r4_end_rgb =          124,133,212 
  888.  
  889. cloud_start_rgb =     112,156,164     ; sky to cloud
  890. cloud_end_rgb =       224,204,131  
  891.  
  892. space_rgb =             124,133,212  ; space color
  893. haze_rgb =             240,208,140  ; haze color
  894. smoke_rgb =             210,200,189  ;lighting white (specular) color
  895.  
  896. brighten =              65,65,134,112,98 
  897.  
  898.  
  899. ;////////////////////////
  900. ;REGION jason71 TIME OF DAY 1
  901. ;////////////////////////
  902.  
  903. [REG7_TOD1]    ; REGION 7, TIME OF DAY 5. RGB's for haze, smoke, etc...
  904.  
  905. cool_haze =1
  906.  
  907. r1_start_rgb =          138,160,190     ; sky to horizon
  908. r1_end_rgb =            154,186,222
  909.  
  910. r2_start_rgb =          154,186,222
  911. r2_end_rgb =            154,186,222
  912.  
  913. r3_start_rgb =          154,186,222
  914. r3_end_rgb =            154,186,222
  915.  
  916. r4_start_rgb =          138,160,190     ; sky to space color
  917. r4_end_rgb =            123,148,180
  918.  
  919. cloud_start_rgb =       138,160,190     ; sky to cloud
  920. cloud_end_rgb =         216,214,226
  921.  
  922. space_rgb =             123,148,180     ; space color
  923. haze_rgb =              154,186,222     ; haze color
  924. smoke_rgb =             254,254,254     ; lighting white (specular) color
  925.  
  926. brighten =              128,128,128,128,128
  927.  
  928.  
  929. ;////////////////////////
  930. ;REGION jason72 TIME OF DAY 2
  931. ;////////////////////////
  932.  
  933. [REG7_TOD2]      ; REGION 7, TIME OF DAY 2. RGB's for haze, smoke, etc...
  934.  
  935. cool_haze =1
  936.  
  937. r1_start_rgb =          12,12,12   ; sky to horizon
  938. r1_end_rgb =            15,20,36
  939.  
  940. r2_start_rgb =          15,20,36   ; horizon to ground1
  941. r2_end_rgb =            15,20,36
  942.  
  943. r3_start_rgb =          15,20,36   ; ground1 to terrain haze
  944. r3_end_rgb =            15,20,36
  945.  
  946. r4_start_rgb =          12,12,12   ; sky to space color
  947. r4_end_rgb =            0,0,12
  948.  
  949. cloud_start_rgb =       12,12,12   ; sky to cloud
  950. cloud_end_rgb =         16,24,43
  951.  
  952. space_rgb =             0,0,12     ; space color
  953. haze_rgb =              15,20,36   ; haze color
  954. smoke_rgb =             15,20,36   ; lighting white (specular) color
  955.  
  956. brighten =              85,50,33,35,53
  957.  
  958. ;////////////////////////
  959. ;REGION jason73 TIME OF DAY 3
  960. ;////////////////////////
  961.  
  962. [REG7_TOD3]      ; REGION 7, TIME OF DAY 3. RGB's for haze, smoke, etc...
  963.  
  964. cool_haze =1
  965.  
  966. r1_start_rgb =          169,164,179     ; sky to horizon
  967. r1_end_rgb =            146,141,172
  968.  
  969. r2_start_rgb =          146,141,172     ; horizon to ground1
  970. r2_end_rgb =            146,141,172
  971.  
  972. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  973. r3_end_rgb =            146,141,172
  974.  
  975. r4_start_rgb =          169,164,179     ; sky to space color
  976. r4_end_rgb =            154,148,197
  977.  
  978. cloud_start_rgb =       169,164,179     ; sky to cloud
  979. cloud_end_rgb =         146,141,172
  980.  
  981. space_rgb =             154,148,197     ; space color
  982. haze_rgb =              146,141,172     ; haze color
  983. smoke_rgb =             169,164,179     ; lighting white (specular) color
  984.  
  985. brighten =              79,50,145,130,130
  986.  
  987.  
  988. ;////////////////////////
  989. ;REGION jason74 TIME OF DAY 4
  990. ;////////////////////////
  991.  
  992. [REG7_TOD4]            ; REGION 7, TIME OF DAY 4. RGB's for haze, smoke, etc...
  993.  
  994. cool_haze =1
  995.  
  996. r1_start_rgb =          122,144,169     ; sky to horizon
  997. r1_end_rgb =            101,124,150
  998.  
  999. r2_start_rgb =          101,124,150     ; horizon to ground1
  1000. r2_end_rgb =            101,124,150
  1001.  
  1002. r3_start_rgb =          101,124,150     ; ground1 to terrain haze
  1003. r3_end_rgb =            101,124,150 
  1004.  
  1005. r4_start_rgb =          122,144,169     ; sky to space color
  1006. r4_end_rgb =            122,144,169
  1007.  
  1008. cloud_start_rgb =       122,144,169     ; sky to cloud
  1009. cloud_end_rgb =         94,111,130
  1010.  
  1011. space_rgb =             122,144,169     ; space color
  1012. haze_rgb =              101,124,150     ; haze color
  1013. smoke_rgb =             122,144,169     ; lighting white (specular) color
  1014.  
  1015. brighten =              100,75,100,115,115
  1016.  
  1017. ;////////////////////////
  1018. ;REGION jason75 TIME OF DAY 5
  1019. ;////////////////////////
  1020.  
  1021. [REG7_TOD5]       ; REGION 7, TIME OF DAY 5. RGB's for haze, smoke, etc...
  1022.  
  1023. cool_haze =1
  1024.  
  1025. r1_start_rgb =          183,148,252     ; sky to horizon
  1026. r1_end_rgb =            232,174,255
  1027.  
  1028. r2_start_rgb =          232,174,255     ; horizon to ground1
  1029. r2_end_rgb =            232,174,255
  1030.  
  1031. r3_start_rgb =          232,174,255     ; ground1 to terrain haze
  1032. r3_end_rgb =            232,174,255
  1033.  
  1034. r4_start_rgb =          183,148,252     ; sky to space color
  1035. r4_end_rgb =            130,120,207
  1036.  
  1037. cloud_start_rgb =       176,144,252     ; sky to cloud
  1038. cloud_end_rgb =         231,164,255
  1039.  
  1040. space_rgb =             133,125,212     ; space color
  1041. haze_rgb =              232,174,255      ; haze color
  1042. smoke_rgb =             220,204,192      ; lighting white (specular) color
  1043.  
  1044. brighten =              65,66,148,105,97
  1045.  
  1046. ;////////////////////////
  1047. ;REGION 8 TIME OF DAY 1
  1048. ;////////////////////////
  1049.  
  1050. [REG8_TOD1]                                             ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
  1051.  
  1052. cool_haze =0
  1053.  
  1054. r1_start_rgb =          119,176,224     ; sky to horizon
  1055. r1_end_rgb =            182,214,243
  1056.  
  1057. r2_start_rgb =          182,214,243
  1058. r2_end_rgb =            182,214,243
  1059.  
  1060. r3_start_rgb =          182,214,243
  1061. r3_end_rgb =            182,214,243
  1062.  
  1063. r4_start_rgb =          119,176,224     ; sky to space color
  1064. r4_end_rgb =            76,148,207
  1065.  
  1066. cloud_start_rgb =       119,176,224     ; sky to cloud
  1067. cloud_end_rgb =         218,226,243
  1068.  
  1069. space_rgb =             76,148,207     ; space color
  1070. haze_rgb =              179,203,232     ; haze color
  1071. smoke_rgb =             254,254,254     ; lighting white (specular) color
  1072.  
  1073. brighten =              128,128,128,128,128
  1074.  
  1075.  
  1076. ;////////////////////////
  1077. ;REGION 8 TIME OF DAY 2
  1078. ;////////////////////////
  1079.  
  1080. [REG8_TOD2]  
  1081.                                            ; REGION 8, TIME OF DAY 2. RGB's for haze, smoke, etc...
  1082. cool_haze = 1
  1083.  
  1084. r1_start_rgb =        3,4,8        ; sky to horizon
  1085. r1_end_rgb =        14,18,25
  1086.  
  1087. r2_start_rgb =        14,18,25    ; horizon to ground1
  1088. r2_end_rgb =        14,18,25
  1089.  
  1090. r3_start_rgb =        14,18,25    ; ground1 to terrain haze
  1091. r3_end_rgb =        14,18,25
  1092.  
  1093. r4_start_rgb =        3,4,8        ; sky to space color
  1094. r4_end_rgb =        0,0,0
  1095.  
  1096. cloud_start_rgb =    3,4,8        ; sky to cloud
  1097. cloud_end_rgb =        32,28,43
  1098.  
  1099. space_rgb =        0,0,0        ; space color
  1100. haze_rgb =        14,18,25    ; haze color
  1101. smoke_rgb =        18,21,37    ; lighting white (specular) color
  1102.  
  1103. brighten =        128,50,42,43,56
  1104.  
  1105.  
  1106. ;////////////////////////
  1107. ;REGION 8 TIME OF DAY 3
  1108. ;////////////////////////
  1109.  
  1110. [REG8_TOD3]                                             ; REGION 8, TIME OF DAY 3. RGB's for haze, smoke, etc...
  1111. cool_haze = 1
  1112.  
  1113. r1_start_rgb =        169,164,179    ; sky to horizon
  1114. r1_end_rgb =        146,141,172
  1115.  
  1116. r2_start_rgb =        146,141,172    ; horizon to ground1
  1117. r2_end_rgb =        146,141,172
  1118.  
  1119. r3_start_rgb =        146,141,172    ; ground1 to terrain haze
  1120. r3_end_rgb =        146,141,172
  1121.  
  1122. r4_start_rgb =        169,164,179    ; sky to space color
  1123. r4_end_rgb =        154,148,197
  1124.  
  1125. cloud_start_rgb =    169,164,179    ; sky to cloud
  1126. cloud_end_rgb =        146,141,172
  1127.  
  1128. space_rgb =        154,148,197    ; space color
  1129. haze_rgb =        146,141,172    ; haze color
  1130. smoke_rgb =        169,164,179    ; lighting white (specular) color
  1131.  
  1132. brighten =        89,50,145,130,130
  1133.  
  1134.  
  1135. ;////////////////////////
  1136. ;REGION 8 TIME OF DAY 4
  1137. ;////////////////////////
  1138.  
  1139. [REG8_TOD4]                                             ; REGION 8, TIME OF DAY 4. RGB's for haze, smoke, etc...
  1140. cool_haze = 1
  1141.  
  1142. r1_start_rgb =        107,107,110    ; sky to horizon
  1143. r1_end_rgb =        96,96,99
  1144.  
  1145. r2_start_rgb =        96,96,99    ; horizon to ground1
  1146. r2_end_rgb =        96,96,99
  1147.  
  1148. r3_start_rgb =        96,96,99    ; ground1 to terrain haze
  1149. r3_end_rgb =        96,96,99
  1150.  
  1151. r4_start_rgb =        107,107,110    ; sky to space color
  1152. r4_end_rgb =        98,98,96
  1153.  
  1154. cloud_start_rgb =    107,107,110    ; sky to cloud
  1155. cloud_end_rgb =        78,80,82
  1156.  
  1157. space_rgb =        98,98,96    ; space color
  1158. haze_rgb =        96,96,99    ; haze color
  1159. smoke_rgb =        80,83,90    ; lighting white (specular) color
  1160.  
  1161. brighten =        100,75,110,112,108
  1162.  
  1163.  
  1164. ;////////////////////////
  1165. ;REGION 8 TIME OF DAY 5
  1166. ;////////////////////////
  1167.  
  1168. [REG8_TOD5]
  1169.                                              ; REGION 8, TIME OF DAY 5. RGB's for haze, smoke, etc...
  1170. cool_haze = 1
  1171.  
  1172. r1_start_rgb =        112,156,164    ; sky to horizon
  1173. r1_end_rgb =        227,171,110
  1174.  
  1175. r2_start_rgb =        227,171,110    ; horizon to ground1
  1176. r2_end_rgb =        227,171,110
  1177.  
  1178. r3_start_rgb =        227,171,110    ; ground1 to terrain haze
  1179. r3_end_rgb =        227,171,110
  1180.  
  1181. r4_start_rgb =        112,156,164    ; sky to space color
  1182. r4_end_rgb =        130,120,207
  1183.  
  1184. cloud_start_rgb =    112,156,164    ; sky to cloud
  1185. cloud_end_rgb =        227,171,110
  1186.  
  1187. space_rgb =        124,133,212    ; space color
  1188. haze_rgb =        227,171,110    ; haze color
  1189. smoke_rgb =        210,200,189    ; lighting white (specular) color
  1190.  
  1191. brighten =        86,65,134,112,98
  1192.  
  1193.  
  1194. ;////////////////////////
  1195. ;// CRAIG'S REGION 9 - TIME 1
  1196. ;////////////////////////
  1197. [REG9_TOD1]    
  1198.  
  1199.  
  1200. cool_haze =1
  1201.  
  1202. r1_start_rgb =          138,160,190     ; sky to horizon
  1203. r1_end_rgb =            154,186,222
  1204.  
  1205. r2_start_rgb =          154,186,222
  1206. r2_end_rgb =            154,186,222
  1207.  
  1208. r3_start_rgb =          154,186,222
  1209. r3_end_rgb =            154,186,222
  1210.  
  1211. r4_start_rgb =          138,160,190     ; sky to space color
  1212. r4_end_rgb =            123,148,180
  1213.  
  1214. cloud_start_rgb =       138,160,190     ; sky to cloud
  1215. cloud_end_rgb =         216,214,226
  1216.  
  1217. space_rgb =             123,148,180     ; space color
  1218. haze_rgb =              154,186,222     ; haze color
  1219. smoke_rgb =             254,254,254     ; lighting white (specular) color
  1220.  
  1221. brighten =              128,128,128,128,128
  1222.  
  1223. ;////////////////////////
  1224. ;// CRAIG'S REGION 9 - TIME 2
  1225. ;////////////////////////
  1226. [REG9_TOD2]   
  1227.  
  1228. cool_haze =1
  1229.  
  1230. r1_start_rgb =         3,4,8 ; sky to horizon
  1231. r1_end_rgb =           14,18,25
  1232.  
  1233.  
  1234. r2_start_rgb =         14,18,25  ; horizon to ground1
  1235. r2_end_rgb =           14,18,25
  1236.  
  1237. r3_start_rgb =         14,18,25 ; ground1 to terrain haze
  1238. r3_end_rgb =           14,18,25
  1239.  
  1240. r4_start_rgb =          3,4,8    ; sky to space color
  1241. r4_end_rgb =            0,0,0
  1242.  
  1243. cloud_start_rgb =       3,4,8    ; sky to cloud
  1244. cloud_end_rgb =         32,28,43
  1245.  
  1246. space_rgb =             0,0,0    ; space color
  1247. haze_rgb =             14,18,25  ; haze color
  1248. smoke_rgb =            18,21,37  ; lighting white (specular) color
  1249.  
  1250. brighten =             110,40,42,43,51
  1251.  
  1252.  
  1253. ;////////////////////////
  1254. ;// CRAIG'S REGION 9 - TIME 3
  1255. ;////////////////////////
  1256.  
  1257. [REG9_TOD3]    
  1258.  
  1259. cool_haze =1
  1260.  
  1261. r1_start_rgb =          169,164,179     ; sky to horizon
  1262. r1_end_rgb =            146,141,172
  1263.  
  1264. r2_start_rgb =          146,141,172     ; horizon to ground1
  1265. r2_end_rgb =            146,141,172
  1266.  
  1267. r3_start_rgb =          146,141,172     ; ground1 to terrain haze
  1268. r3_end_rgb =            146,141,172
  1269.  
  1270. r4_start_rgb =          169,164,179     ; sky to space color
  1271. r4_end_rgb =            154,148,197
  1272.  
  1273. cloud_start_rgb =       169,164,179     ; sky to cloud
  1274. cloud_end_rgb =         146,141,172
  1275.  
  1276. space_rgb =             154,148,197     ; space color
  1277. haze_rgb =              146,141,172     ; haze color
  1278. smoke_rgb =             169,164,179     ; lighting white (specular) color
  1279.  
  1280. brighten =              79,50,145,130,130
  1281.  
  1282.  
  1283. ;////////////////////////
  1284. ;// CRAIG'S REGION 9 - TIME 4
  1285. ;////////////////////////
  1286. [REG9_TOD4]
  1287.  
  1288. cool_haze =1
  1289.  
  1290. r1_start_rgb =         176,176,176 ; sky to horizon
  1291. r1_end_rgb =           152,152,152
  1292.  
  1293. r2_start_rgb =          152,152,152 ; horizon to ground1
  1294. r2_end_rgb =            152,152,152
  1295.  
  1296. r3_start_rgb =         152,152,152 ; ground1 to terrain haze
  1297. r3_end_rgb =           136,136,136
  1298.  
  1299. r4_start_rgb =          176,176,176 ; sky to space color
  1300. r4_end_rgb =            128,128,128
  1301.  
  1302. cloud_start_rgb =       176,176,176 ; sky to cloud
  1303. cloud_end_rgb =         80,80,80   
  1304.  
  1305. space_rgb =              128,128,128        ; space color
  1306. haze_rgb =                144,144,144      ; haze color
  1307. smoke_rgb =              76,83,83     ; lighting white (specular) color
  1308.     
  1309. brighten =             88,51,128,128,128
  1310.  
  1311. ;////////////////////////
  1312. ;// CRAIG'S REGION 9 - TIME 5
  1313. ;////////////////////////
  1314. [REG9_TOD5]  
  1315.  
  1316.   
  1317. cool_haze =1
  1318.  
  1319. r1_start_rgb =      183,148,252 ; sky to horizon
  1320. r1_end_rgb =        232,174,255
  1321.  
  1322. r2_start_rgb =      232,174,255 ; horizon to ground1
  1323. r2_end_rgb =        232,174,255
  1324.                 
  1325. r3_start_rgb =      232,174,255; ground1 to terrain haze
  1326. r3_end_rgb =        232,174,255 
  1327.  
  1328. r4_start_rgb =      183,148,252 ; sky to space color
  1329. r4_end_rgb =        130,120,207 
  1330.  
  1331. cloud_start_rgb =    176,144,252 ; sky to cloud
  1332. cloud_end_rgb =      231,164,255 
  1333.  
  1334. space_rgb =          133,125,212   ; space color
  1335. haze_rgb =           232,174,255   ; haze color
  1336. smoke_rgb =          32,40,36   ; lighting white (specular) color
  1337.  
  1338. brighten =           97,68,115,89,101
  1339.  
  1340.  
  1341.  
  1342.